Between Multiverse
Personal project — sole author
2022
- Unity
- C#
- Unreal Engine
- Behavior Trees
I wrote the AI in Unity first: ranged and melee enemies that know each other’s state, cover one another, and react to cover, visibility and distance. Almost five minutes of it runs in the capture.
Between Multiverse is that project carried into Unreal. Only the ranged enemies made the trip, because their behaviour is the harder half. It runs on Unreal’s own Behavior Trees rather than the system I wrote in Unity — StateTree did not exist yet — and the part I am proud of is the animation integration, driving both the enemies and the hero. The glowing orbs the enemies throw are debug visualisation, not art.