Between Multiverse
Personal project — sole author
2022
- Unity
- C#
- Unreal Engine
- Behavior Trees
One project in two engines. I wrote the squad AI in Unity first, then carried it into Unreal.
The Unity original
- Ranged and melee enemies that know each other’s state, cover one another, and react to cover, visibility and distance.
- Almost five minutes of it runs in the capture — long enough to see the squad actually coordinate rather than to see one good moment.
The Unreal version
- Only the ranged enemies made the trip, because their behaviour is the harder half.
- It runs on Unreal’s own Behavior Trees, not the system I wrote in Unity. StateTree did not exist yet.
- The animation integration is the part I am proud of — it drives both the enemies and the hero.
- The glowing orbs are debug visualisation, not art.