Eyelash extensions
Unity developer
2021
- Unity
- C#
- DOTween
The same timing loop as the nail game, weeks later and rebuilt.
- Driven by DOTween and a proper game loop, rather than the mixture of
coroutines and
Updateticks the first one used. - I hand-wrote soft-body physics for the glue.
- By the studio’s internal metrics it was the best-performing prototype in the portfolio at the time.