KOZUNENKO@PORTFOLIO

Tower Dominion

Gameplay and systems programmer

2025

  • Unity
  • C#
  • Job System
  • Burst
  • IAP
  • iOS
  • Android
NUMBERS
PLATFORM
PC / iOS / ANDROID
STEAM REVIEWS
83% POSITIVE
ENGINE
UNITY
LINKS
NOTES

A tower-defence strategy game released on Steam, iOS and Android by Nvizzio Creations. I was gameplay and systems programmer. The work breaks into four parts.

The ability system, which is the one worth reading

  • The studio’s custom ability system was collapsing under cascading effects. Machine guns and explosions produced effect storms, and resolving those effects sat on the main thread.
  • I moved effect processing onto Unity’s Job System — multithreaded and data-oriented.
  • The shipped game runs that path, and still runs it after I left.

The other three

  • The tutorial system is mine, end to end.
  • The port to iOS and Android is mine, including in-app purchases on both stores.
  • Late-game content: new mechanics, balance passes, and rewrites of systems the earlier content had outgrown.

Numbers that are checkable

  • 83% positive on Steam.
  • Three platforms — PC, iOS, Android — from one codebase.
Tower Dominion

Credit: Nvizzio Creations

A defended route across a green hex map, towers firing on a wave. The same game on a snow map, with the wave-send bar along the bottom. A tower's upgrade panel open over the map mid-round. The between-waves reward screen: WAVE 1 EXTERMINATED, choose a bundle. Faction and hero selection, with doctrine cards along the bottom. The codex: heroes, foes, doctrines and buildings, 64% complete.

Credit: Nvizzio Creations